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MEMORY
[ FILE_03 / CASE STUDY · 2025 ]

BUILD
-A-BEAR

REBRANDING SYSTEM

Reimagining Build-A-Bear for a new generation through collectible culture, nostalgia, and emotional storytelling.

CLIENT
Build-A-Bear Workshop
Speculative
ROLE
Brand Strategy / Identity
Campaign Direction
TIMELINE
Spring 2025
6 Weeks
DELIVERABLES
Strategy Deck
Pop-Up · Social System
Build-A-Bear hero plush
BABW_REBRAND · v.2025
SCROLL ↓ TO ENTER WORLD
01 / PROJECT OVERVIEW
X.018 Y.092 · WARM_PARSE
[ 01 / OVERVIEW ]

PROJECT
OVERVIEW

A speculative rebrand built across three movements, framing, then assessing, then redirecting, to recover the emotional weight of a brand that built a generation's first object of love.

01
COMPANY FRAMEWORK

Timeline, the four P's, and segmentation, auditing the brand's existing surface to find where the story stops working.

02
MARKET ASSESSMENT

SWOT and competitor analysis across Pop Mart, Jellycat, and Squishables to map where collectible culture is winning.

03
STRATEGIC PLAN

A new big idea, reworked P's, redefined segmentation, a campaign, and an AIDA model designed for emotional pull.

02 / THE PROBLEM
X.044 Y.171 · WARM_PARSE
[ 02 / DIAGNOSIS ]

THE BIG
PROBLEM

TARGETTEENS + ADULTS
GAPEMOTIONAL DISCONNECT
OPPORTUNITYCOLLECTIBLE CULTURE
SHIFTTOY → ARTIFACT
VERBATIM · STRATEGY DECK

"Build-A-Bear lacks a cohesive, modern brand identity that resonates with teens and adults, resulting in inconsistent engagement and low repeat purchases from older demographics."

03 / RESEARCH & MARKET
X.078 Y.249 · WARM_PARSE
[ 03 / FIELD RESEARCH ]

RESEARCH &
MARKET

STRENGTHS
  • +Iconic personalization ritual
  • +Gender-neutral, multi-age appeal
  • +Strong nostalgia capital
WEAKNESSES
  • +Limited originality in plush shapes
  • +Outdated brand expression
  • +Low repeat purchase from adults
OPPORTUNITY
  • +Leverage collectible / drop culture
  • +Lean into pop culture collabs
  • +Re-engage adults via memory
THREATS
  • +Pop Mart, Jellycat, Squishables
  • +Fast-moving plush trends
  • +Mall foot traffic decline
COLLECTOR-FIRST
POP MART

Built for young adults. Drop-based, scarcity-driven, character-led.

PREMIUM PLUSH
JELLYCAT

Adult gifting. Soft tactility + character world over personalization.

ROUND ICON
SQUISHABLES

Internet-native silhouette, indie collab energy, niche cult following.

[ PRICE COMPARISON · USD ]
STANDARD PLUSH RANGE
JELLYCAT$20 - $60
BUILD-A-BEAR$20 - $30
POP MART · LABUBU$45 - $70
SQUISHABLES$40 - $50
04 / STRATEGIC DIRECTION
X.112 Y.328 · WARM_PARSE
[ 04 / STRATEGIC DIRECTION · BIG IDEA ]

Create collectibles that spark meaningful memories and form deep connections for a broader audience through storytelling.

SHIFT · TOY → ARTIFACT
MEMORY AS PRODUCT
05 / THE NEW P'S
X.146 Y.406 · WARM_PARSE
[ 05 / THE NEW P'S ]

THE NEW
P'S

The classic four, rebuilt for collectible culture. Each pillar shifts the brand from a children's gift store to a numbered, location-anchored cultural object.

PILLAR · I
PRODUCT
  • Location-exclusive bears
  • Special-edition attire drops
  • Numbered collector keychains
EXCLUSIVE BEARS · NUMBERED
PILLAR · II
PRICE
  • Exclusive Bears · $60
  • Apparel · $5-$10
  • Keychains · $10-$15
TIERED · COLLECTIBLE LOGIC
PILLAR · III
PLACE
  • Month-long pop-up tour
  • In-store build moments only
  • Charitable host locations
MOBILE · 13 CITIES
PILLAR · IV
PROMOTION
  • Social media countdowns
  • AR filters + digital challenges
  • Direct fan interaction
ALWAYS-ON · FAN-FIRST
06 / POP-UP CAMPAIGN
X.180 Y.485 · WARM_PARSE
[ 06 / WORLD TOUR · 2025 ]

A MONTH ON
THE ROAD

For a month, the bears go where the audience is. A pop-up tour wrapped in adventure, bonding, and city-exclusive collectibles, moving the brand from mall storefront to live cultural moment.

CITIES
13+
DAYS LIVE
30
EXCLUSIVE BEARS
13
MOMENT
ONE-TIME
MAP_01 · UNITED STATES
13 STOPS · APR-MAY
AK
HI
NEW YORK
MENLO PARK
MIAMI
NEW ORLEANS
IOWA CITY
KANSAS CITY
DALLAS
DENVER
BOISE
LAS VEGAS
SAN DIEGO
ANCHORAGE
HONOLULU
ORLANDO
TAMPA
JACKSONVILLE
WORLD_TOUR · v.2025FREE KEYCHAIN W/ SHIRT
[ TOUR SCHEDULE · SCROLL → ]
APR 1-2
NEW YORK
STOP_01
APR 3-4
MENLO PARK
STOP_02
APR 7-8
MIAMI
STOP_03
APR 9-10
NEW ORLEANS
STOP_04
APR 11-12
IOWA CITY
STOP_05
APR 14-15
KANSAS CITY
STOP_06
APR 16-17
DALLAS
STOP_07
APR 18-19
DENVER
STOP_08
APR 21-22
BOISE
STOP_09
APR 23-24
LAS VEGAS
STOP_10
APR 25-26
SAN DIEGO
STOP_11
APR 27-28
ANCHORAGE
STOP_12
APR 29-30
HONOLULU
STOP_13
MAY 1-2
ORLANDO
STOP_14
MAY 3-4
TAMPA
STOP_15
MAY 5-6
JACKSONVILLE
STOP_16
07 / SOCIAL CAMPAIGN
X.214 Y.563 · WARM_PARSE
[ 07 / SOCIAL SYSTEM ]

SOCIAL CAMPAIGN

@BUILDABEAR · POST_SET_03
buildabear
sponsored · ✦
TEASER

@buildabear For a month, our 8 bears want to go where YOU are. Stamp your city using the link.

#BABWroadtrip · #StampYourCity
buildabear
sponsored · ✦
DROP

@buildabear Limited-edition city bears. One drop per stop. When they're gone, they're gone.

#BABWroadtrip · #StampYourCity
buildabear
sponsored · ✦
REWARD

@buildabear Free keychain with every tour shirt. Tag #BABWroadtrip to get featured on the wall.

#BABWroadtrip · #StampYourCity
08 / AIDA MODEL
X.248 Y.642 · WARM_PARSE
[ 08 / FUNNEL · AIDA ]

THE AIDA MODEL

STAGE · 01
ATTENTION
  • Influencer + creator collabs
  • Behind-the-scenes from each city
  • Reveal posts of the location-exclusive bear
STAGE · 02
INTEREST
  • City-bound, numbered drops
  • Countdown system + AR filters
  • FOMO around one-time make-in-store
STAGE · 03
DESIRE
  • Adults reliving childhood ritual
  • City pride built into the object
  • Belonging to a fan canon, not a toy aisle
STAGE · 04
ACTION
  • Visit the pop-up in person
  • Share the build, tag the city
  • Buy before the bear sells out
09 / REFLECTION
X.282 Y.720 · WARM_PARSE
[ 09 / REFLECTION · MAJ DESIGN NOTE_03 ]
"Build-A-Bear taught me that nostalgia isn't a vibe, it's a system. Memory, scarcity, and ritual turn a plush toy into a story you carry."
MAJ . DESIGN NOTE_03
GRAPHIC DESIGNUI / UXMOTIONMARKETINGBRANDINGVISUAL SYSTEMSGRAPHIC DESIGNUI / UXMOTIONMARKETINGBRANDINGVISUAL SYSTEMSGRAPHIC DESIGNUI / UXMOTIONMARKETINGBRANDINGVISUAL SYSTEMSGRAPHIC DESIGNUI / UXMOTIONMARKETINGBRANDINGVISUAL SYSTEMS